Case of the Gateway Express

Variations

Parts

Case of the Gateway Express

Enchantment — Case
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-02-02

Cases don’t lose their other abilities when they become solved.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.30
High$2.49
Market$0.20
Direct Low$0.05
Buy at TCGPlayer

Other Printings