Murders at Karlov Manor (mkm)

#8 ⸱ Uncommon ⸱ Portuguese
Caso do Expresso do Portão

Variations

Parts

Caso do Expresso do Portão

Encantamento — Caso
Quando este Caso entrar no campo de batalha, escolha a criatura alvo que você não controla. Cada criatura que você controla causa 1 ponto de dano àquela criatura.
Para Solucionar — Três ou mais criaturas atacaram neste turno. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.)
Solucionado — As criaturas que você controla recebem +1/+0.

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-02-02

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost less to cast."

 

2024-02-02

Cases don't lose their other abilities when they become solved.

 

2024-02-02

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

 

2024-02-02

Each Case has two special keyword abilities: to solve and solved.

 

2024-02-02

Once a Case becomes solved, it stays solved until it leaves the battlefield.

 

2024-02-02

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

 

2024-02-02

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

 

2024-02-02

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

 

2024-02-02

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings