Nesting Grounds

Variations

Parts

Nesting Grounds

Land
: Add .
, : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

 

Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Penny
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Predh
Timeless
Legal
Oathbreaker
Duel
Legacy
Vintage
Commander

Rulings

2020-04-17

You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.

 

Market Pricing

 NormalFoil
Low$1.40
Median$2.67
High$12.99
Market$1.91
Direct Low$1.47
Buy at TCGPlayer

Other Printings

 NormalFoil
Fallout$1.58
Fallout$1.36
Fallout$0.85
Fallout$2.34
Commander 2020$1.99

Pricing data provided by TCGPlayer