Nesting Grounds

Variations

Parts

Nesting Grounds

Land
: Add .
, : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

 

Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Timeless
Vintage

Rulings

2020-04-17

To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.54
High$12.99
Market$0.15
Direct Low$0.15
Buy at TCGPlayer

Other Printings

 NormalFoil
Modern Horizons 3$0.28
Modern Horizons 3$0.17
Fallout$2.31
Fallout$0.16
Fallout$1.42
Fallout$1.93
Commander 2020$0.28

Pricing data provided by TCGPlayer