Kaito's Pursuit

Variations

Parts

Kaito's Pursuit

Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

 

Kaito knew every rooftop in the city, and closed in quickly on his quarry—but he knew nothing of the Planar Bridge until it was already too late.

 

 

 

Legalities

Legal
Standardbrawl
Duel
Brawl
Penny
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Commander
Gladiator
Historicbrawl
Paupercommander
Explorer
Oathbreaker
Timeless
Not Legal
Oldschool
Premodern
Predh
Alchemy
Timeless

Rulings

2022-02-18

The Ninjas and Rogues that gain menace are determined only once, as Kaito's Pursuit resolves. A Ninja or Rogue that enters the battlefield after it resolves will not have menace, and a creature that gained menace this way but then stops being a Ninja or Rogue due to another effect will not lose menace.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.21
High$3.99
Market$0.05
Direct Low
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