Kaito's Pursuit

Variations

Parts

Kaito's Pursuit

Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

 

Kaito knew every rooftop in the city, and closed in quickly on his quarry—but he knew nothing of the Planar Bridge until it was already too late.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2022-02-18

The Ninjas and Rogues that gain menace are determined only once, as Kaito's Pursuit resolves. A Ninja or Rogue that enters the battlefield after it resolves will not have menace, and a creature that gained menace this way but then stops being a Ninja or Rogue due to another effect will not lose menace.

 

Market Pricing

 NormalFoil
Low$0.02
Median$0.25
High$2.09
Market$0.09
Direct Low$0.07
Buy at TCGPlayer

Other Printings