Outlaws of Thunder Junction (otj) | ||
| #36 ⸱ Common ⸱ Portuguese | ||
![]() Variations— Parts— | Arynx Treinado3 / 1 Toda vez que Arynx Treinado ataca selado, ele ganha iniciativa até o final do turno. Use vidência 1. (Olhe o card do topo de seu grimório. Você pode colocar aquele card no fundo.) Selar 2 (Vire qualquer número de outras criaturas que você controla com total de poder igual ou superior a 2: Esta Montaria torna-se selada até o final do turno. Sele somente como um feitiço.)
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Alchemy Oldschool Premodern Rulings“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
Creatures with saddle can attack or block as normal even if they aren’t saddled.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
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