Outlaws of Thunder Junction (otj) | ||
| #36 ⸱ Common ⸱ Simplified Chinese | ||
![]() Variations— Parts— | 驯使猛猁3 / 1 每当驯使猛猁于已乘驾时攻击,它获得先攻异能直到回合结束。占卜1。(检视你牌库顶的牌。你可以将该牌置于你的牌库底。) 乘驾2(横置任意数量由你操控且力量总和等于或大于2的其他生物:此坐骑成为已乘驾直到回合结束。只能于法术时机乘驾。)
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Alchemy Oldschool Premodern Rulings“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
Creatures with saddle can attack or block as normal even if they aren’t saddled.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
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