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#181 ⸱ Uncommon ⸱ English |
Variations— Parts— | New Prahv Guildmage2 / 2 : Target creature gains flying until end of turn. : Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Legal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Restricted Paupercommander RulingsIf a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
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