Shadowmoor (shm)

#108 ⸱ Uncommon ⸱ English
Wild Swing

Variations

Parts

Wild Swing

Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.

 

Though the shaman rarely got what she wanted, she was never disappointed in the result.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander
Penny

Rulings

2008-05-01

As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).

 

Market Pricing

 NormalFoil
Low$0.08
Median$0.25
High$10.99
Market$0.16
Direct Low
Buy at TCGPlayer

Other Printings