Shadowmoor (shm)

#218 ⸱ Common ⸱ English
Tattermunge Duo

Variations

Parts

Tattermunge Duo

Creature — Goblin Warrior Shaman
2 / 3
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Explorer
Timeless
Legal
Duel
Penny
Legacy
Modern
Pauper
Vintage
Commander
Paupercommander
Predh
Oathbreaker

Rulings

2008-05-01

An object that’s both of the listed colors will cause both abilities to trigger. You can put them on the stack in either order.

 

Market Pricing

 NormalFoil
Low$0.20
Median$0.44
High$4.99
Market$0.39
Direct Low
Buy at TCGPlayer

Other Printings