Shadowmoor (shm) | ||
#218 ⸱ Common ⸱ English |
![]() Variations— Parts— | Tattermunge Duo2 / 3 Whenever you cast a red spell, this creature gets +1/+1 until end of turn. Whenever you cast a green spell, this creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
LegalitiesLegal Duel Penny Predh Legacy Modern Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Future Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Penny RulingsAn object that’s both of the listed colors will cause both abilities to trigger. You can put them on the stack in either order.
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Other Printings— |