Shadowmoor (shm) | ||
#218 ⸱ Common ⸱ English |
Variations— Parts— | Tattermunge Duo2 / 3 Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
LegalitiesNot Legal Standardbrawl Brawl Future Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Timeless Legal Duel Penny Legacy Modern Pauper Vintage Commander Paupercommander Predh Oathbreaker RulingsAn object that’s both of the listed colors will cause both abilities to trigger. You can put them on the stack in either order.
| Market Pricing
Other Printings— |