Shadowmoor (shm) | ||
#238 ⸱ Common ⸱ English |
Variations— Parts— | Safehold Duo2 / 4 Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
LegalitiesLegal Duel Penny Predh Legacy Modern Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Future Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsAn object that’s both of the listed colors will cause both abilities to trigger. You can put them on the stack in either order.
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