Blutzeitalter-General

Variations

Parts

Blutzeitalter-General

Kreatur — Geist, Krieger
2 / 2
: Angreifende Geister erhalten +1/+0 bis zum Ende des Zuges.

 

Schon vor Jahrhunderten nahmen seine Truppen die Festung von Caerdoon ein, und dennoch kämpft er weiter.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2021-04-16

Once the activated ability resolves, Spirits that get the +1/+0 bonus will retain it until end of turn, even after they stop attacking or if they stop being Spirits.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings