Blutzeitalter-General

Variations

Parts

Blutzeitalter-General

Kreatur — Geist, Krieger
2 / 2
: Angreifende Geister erhalten +1/+0 bis zum Ende des Zuges.

 

Schon vor Jahrhunderten nahmen seine Truppen die Festung von Caerdoon ein, und dennoch kämpft er weiter.

 

 

 

Legalities

Not Legal
Standardbrawl
Oldschool
Premodern
Future
Brawl
Alchemy
Standard
Predh
Penny
Timeless
Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Commander
Gladiator
Historicbrawl
Paupercommander
Explorer
Oathbreaker
Timeless

Rulings

2021-04-16

Once the activated ability resolves, Spirits that get the +1/+0 bonus will retain it until end of turn, even after they stop attacking or if they stop being Spirits.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings