Blutzeitalter-General

Variations

Parts

Blutzeitalter-General

Kreatur — Geist, Krieger
2 / 2
: Angreifende Geister erhalten +1/+0 bis zum Ende des Zuges.

 

Schon vor Jahrhunderten nahmen seine Truppen die Festung von Caerdoon ein, und dennoch kämpft er weiter.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2021-04-16

Once the activated ability resolves, Spirits that get the +1/+0 bonus will retain it until end of turn, even after they stop attacking or if they stop being Spirits.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings