General de la Edad de Sangre

Variations

Parts

General de la Edad de Sangre

Criatura — Guerrero espíritu
2 / 2
: Los Espíritus atacantes obtienen +1/+0 hasta el final del turno.

 

Sus tropas se hicieron con la fortaleza de Caerdoon hace siglos, mas él continúa luchando.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2021-04-16

Once the activated ability resolves, Spirits that get the +1/+0 bonus will retain it until end of turn, even after they stop attacking or if they stop being Spirits.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings