General de la Edad de Sangre

Variations

Parts

General de la Edad de Sangre

Criatura — Guerrero espíritu
2 / 2
: Los Espíritus atacantes obtienen +1/+0 hasta el final del turno.

 

Sus tropas se hicieron con la fortaleza de Caerdoon hace siglos, mas él continúa luchando.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2021-04-16

Once the activated ability resolves, Spirits that get the +1/+0 bonus will retain it until end of turn, even after they stop attacking or if they stop being Spirits.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings