Time Spiral (tsp) | ||
#253 ⸱ Uncommon ⸱ Portuguese |
![]() Variations— Parts— | Hidra Mecânica0 / 0 Hidra Mecânica entra em jogo com quatro marcadores +1/+1 sobre ela. Toda vez que Hidra Mecânica atacar ou bloquear, remova um marcador +1/+1 dela. Se o fizer, Hidra Mecânica causará 1 ponto de dano à criatura alvo ou ao jogador alvo.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsIf Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can't remove a +1/+1 counter from it, so it won't deal damage.
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