War of the Spark (war) | ||
#45 ⸱ Rare ⸱ Spanish |
![]() Variations— Parts— | Inicio del plan maestroEste hechizo no puede ser contrarrestado. Roba dos cartas, luego enrola X, donde X es la cantidad de cartas en tu mano. (Pon X contadores +1/+1 sobre un Ejército que controlas. Si no controlas ninguno, crea primero una ficha de criatura Ejército Zombie negra 0/0.)
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsIn the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
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