Zendikar Rising (znr) | ||
#332 ⸱ Rare ⸱ English |
Variations : 1Parts— | Nimble Trapfinder2 / 1 Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless Not Legal Pauper Oldschool Premodern Paupercommander Future Brawl Alchemy Standard Predh Timeless Standardbrawl RulingsAfter Nimble Trapfinder’s second ability has resolved, creatures you control keep the triggered ability for the turn even if you no longer have a full party later in the turn.
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