Zendikar Rising (znr) | ||
#72 ⸱ Rare ⸱ English |
![]() Variations : 1Parts— | Nimble Trapfinder2 / 1 This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsAfter Nimble Trapfinder’s second ability has resolved, creatures you control keep the triggered ability for the turn even if you no longer have a full party later in the turn.
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