Armadura de Couro

Variations

Parts

Armadura de Couro

Artefato — Equipamento
A criatura equipada recebe +0/+1 e tem salvaguarda . (Toda vez que a criatura equipada se tornar alvo de uma mágica ou habilidade que um oponente controla, anule-a, a menos que aquele jogador pague .)
Equipar . Ative apenas uma vez a cada turno.

 

Leve, flexível e protetora.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Penny
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2021-07-23

The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings