Commander 2011 (cmd) | ||
#17 ⸱ Common ⸱ English |
Variations— Parts— | Journey to NowhereWhen Journey to Nowhere enters, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
LegalitiesLegal Duel Brawl Predh Legacy Modern Pauper Vintage Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Penny Future Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl RulingsIf Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.
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