Journey to Nowhere

Variations

Parts

Journey to Nowhere

Enchantment
When Journey to Nowhere enters, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Oldschool
Penny
Pioneer
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Predh
Timeless
Vintage

Rulings

2009-10-01

If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.

 

Market Pricing

 NormalFoil
Low$0.29
Median$1.11
High$1,000.00
Market$1.11
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Breaking News$0.11
The List$0.13
Commander 2011$1.40
Zendikar$0.40

Pricing data provided by TCGPlayer