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#3 ⸱ Uncommon ⸱ English |
Variations— Parts— | Journey to NowhereWhen Journey to Nowhere enters, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
LegalitiesNot Legal Alchemy Explorer Future Oldschool Penny Pioneer Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Predh Timeless Vintage RulingsIf Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.
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