Zendikar (zen) | ||
#14 ⸱ Common ⸱ English |
Variations— Parts— | Journey to NowhereWhen Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
LegalitiesLegal Duel Legacy Modern Pauper Vintage Commander Paupercommander Predh Oathbreaker Not Legal Brawl Penny Future Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Timeless Standardbrawl RulingsIf Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.
| Market Pricing
Other Printings
|