Final Fantasy (fin) | ||
#158 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Sidequest: Play BlitzballAt the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
World Champion, Celestial WeaponDouble Overdrive — Equipped creature gets +2/+0 and has double strike. Equip
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Predh Pauper Oldschool Premodern Paupercommander Penny Rulings— | Market Pricing
Other Printings— |