Final Fantasy (fin)

#201 ⸱ Uncommon ⸱ Spanish

Variations

Parts

Misión secundaria: criar chocobos

Cuando este encantamiento entre, crea una ficha de criatura Ave verde 2/2 con "Siempre que una tierra que controlas entre, esta ficha obtiene +1/+0 hasta el final del turno".
Al comienzo de tu primera fase principal, si controlas cuatro o más Aves, transforma este encantamiento.

 

 

 

Chocobo negro

2 / 2
Cuando este permanente se transforme en el Chocobo negro, busca en tu biblioteca una carta de tierra, ponla en el campo de batalla girada y luego baraja.
Aterrizaje — Siempre que una tierra que controlas entre, las Aves que controlas obtienen +1/+0 hasta el final del turno.

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-06-06

If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't search.

 

2025-06-06

Sidequest: Raise a Chocobo's last ability checks at the moment it would trigger to see if you control four or more Birds. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control four or more Birds at that time, the ability won't resolve and none of its effects will happen.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings