Winds of Qal Sisma

Variations

Parts

Winds of Qal Sisma

Instant
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-11-24

If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.30
High$4.24
Market$0.28
Direct Low$0.16
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Other Printings