Vientos de Qal Sisma

Variations

Parts

Vientos de Qal Sisma

Instantáneo
Prevén todo el daño de combate que se fuera a hacer este turno.
Ferocidad — Si controlas una criatura con fuerza de 4 o más, en vez de eso, prevén todo el daño de combate que fueran a hacer este turno las criaturas que controlan tus oponentes.

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Penny
Future
Pauper
Alchemy
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Explorer
Predh
Timeless
Legal
Duel
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker

Rulings

2014-11-24

If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings