Magic 2012 (m12) | ||
#189 ⸱ Mythic ⸱ Spanish |
![]() Variations— Parts— | Hidra primordial0 / 0 La Hidra primordial entra al campo de batalla con X contadores +1/+1 sobre ella. Al comienzo de tu mantenimiento, duplica la cantidad de contadores +1/+1 sobre la Hidra primordial. La Hidra primordial tiene la habilidad de arrollar mientras tenga diez o más contadores +1/+1 sobre ella.
LegalitiesLegal Duel Penny Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander Penny RulingsConsider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that's been the target of Titanic Growth (giving it +4/+4) would not have trample.
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