Magic 2012 (m12) | ||
#189 ⸱ Mythic ⸱ Portuguese |
Variations— Parts— | Hidra Primordial0 / 0 Hidra Primordial entra no campo de batalha com X marcadores +1/+1 sobre ela. No início de sua manutenção, duplique a quantidade de marcadores +1/+1 sobre Hidra Primordial. Hidra Primordial tem atropelar enquanto tiver dez ou mais marcadores +1/+1 sobre ela.
LegalitiesNot Legal Standardbrawl Brawl Penny Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless Legal Duel Legacy Modern Vintage Commander Penny Oathbreaker RulingsConsider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that’s been the target of Titanic Growth (giving it +4/+4) would not have trample.
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