Magic 2012 (m12) | ||
#189 ⸱ Mythic ⸱ German |
Variations— Parts— | Uralte Hydra0 / 0 Die Uralte Hydra kommt mit X +1/+1-Marken ins Spiel. Verdoppele zu Beginn deines Versorgungssegments die Anzahl der +1/+1-Marken auf der Uralten Hydra. Die Uralte Hydra verursacht Trampelschaden, solange zehn oder mehr +1/+1-Marken auf ihr liegen.
LegalitiesNot Legal Standardbrawl Brawl Penny Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless Legal Duel Legacy Modern Vintage Commander Penny Oathbreaker RulingsConsider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that’s been the target of Titanic Growth (giving it +4/+4) would not have trample.
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