Magic 2013 (m13) | ||
#183 ⸱ Mythic ⸱ German |
Variations— Parts— | Uralte Hydra0 / 0 Die Uralte Hydra kommt mit X +1/+1-Marken ins Spiel. Verdoppele zu Beginn deines Versorgungssegments die Anzahl der +1/+1-Marken auf der Uralten Hydra. Die Uralte Hydra verursacht Trampelschaden, solange zehn oder mehr +1/+1-Marken auf ihr liegen.
LegalitiesLegal Duel Penny Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsConsider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that’s been the target of Titanic Growth (giving it +4/+4) would not have trample.
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