Morningtide (mor)

#142 ⸱ Uncommon ⸱ English
Diviner's Wand

Variations

Parts

Diviner's Wand

Tribal Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Pauper
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Explorer
Penny
Timeless
Legal
Duel
Penny
Legacy
Modern
Vintage
Commander
Predh
Oathbreaker

Rulings

2008-04-01

If you attach an Equipment you control to another player’s creature, you retain control of the Equipment, but you don’t control the creature. Only you can activate the Equipment’s equip ability, and if the Equipment’s ability triggers again, you choose whether to move the Equipment. Only the creature’s controller can activate any activated abilities the Equipment grants to the creature, and “you” in any abilities granted to the creature refers to that player.

 

Market Pricing

 NormalFoil
Low$0.25
Median$0.50
High$9.99
Market$0.44
Direct Low
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Other Printings