Phyrexia: All Will Be One (one) | ||
| #79 ⸱ Uncommon ⸱ English | ||
![]() Variations— Parts— | Ambulatory Edifice3 / 2 When this creature enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsYou don't choose a target for Ambulatory Edifice's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay 2 life this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
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