Phyrexia: All Will Be One (one) | ||
#79 ⸱ Uncommon ⸱ English |
Variations— Parts— | Ambulatory Edifice3 / 2 When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
LegalitiesLegal Standardbrawl Future Duel Brawl Penny Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Historicbrawl Oathbreaker Timeless Not Legal Duel Brawl Penny Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Oldschool Premodern Historicbrawl Paupercommander Predh Timeless Restricted Paupercommander RulingsYou don't choose a target for Ambulatory Edifice's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay 2 life this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
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