Phyrexia: All Will Be One (one) | ||
#79 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Ambulatory Edifice3 / 2 When this creature enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
LegalitiesLegal Duel Brawl Future Legacy Modern Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsYou don't choose a target for Ambulatory Edifice's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay 2 life this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
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