Magic Origins (ori) | ||
#142 ⸱ Uncommon ⸱ Japanese |
![]() Variations— Parts— | 心酔させる勝者3 / 2 心酔させる勝者が戦場に出たとき、対戦相手がコントロールするパワーが2以下のクリーチャー1体を対象とし、ターン終了時まで、それのコントロールを得る。そのクリーチャーをアンタップする。ターン終了時まで、それは速攻を得る。(このターン、それは攻撃したり
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Pioneer Vintage RulingsOnce Enthralling Victor's ability resolves and you gain control of a creature, raising its power above 2 won't cause you to lose control of it. Similarly, it doesn't matter if Enthralling Victor leaves the battlefield or you lose control of Enthralling Victor. You'll keep control of the creature that was the target of the ability until the end of the turn.
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