Outlaws of Thunder Junction (otj) | ||
#65 ⸱ Uncommon ⸱ English |
Variations— Parts— | Shackle Slinger3 / 2 Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
LegalitiesLegal Future Duel Brawl Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Penny Not Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander Restricted Paupercommander RulingsSpells that were cast before Shackle Slinger entered the battlefield count. If Shackle Slinger was the first spell you cast this turn, the next spell you cast this turn is your second spell.
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