Fallout (pip) | ||
#112 ⸱ Uncommon ⸱ English |
![]() Variations : 1Parts : 2 | Nightkin Ambusher4 / 4 Ward When this creature enters, target player gets four rad counters. This creature can't be blocked as long as defending player has a rad counter.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Vintage RulingsRad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
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