Criatura - Espíritu
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Defensor (Esta criatura no puede atacar.)

: Prevén el siguiente punto de daño que se le fuera a hacer a la criatura o jugador objetivo este turno.
If the target would be dealt damage by multiple sources at once, that player or that permanent’s controller chooses one of those sources at the time damage would be dealt, and 1 of that damage from that source is prevented.