Encantamiento
Siempre que ataques, investiga. (Crea una ficha de artefacto Pista incolora con "
, sacrificar este artefacto: Roba una carta".)
Siempre que sacrifiques una Pista, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.