Aventurière du Plumet blanc

Variations : 1

Parts

Aventurière du Plumet blanc

Créature — orque et clerc
3 / 3
Quand l'Aventurière du Plumet blanc arrive sur le champ de bataille, vous prenez l'initiative.
Au début de l'entretien de chaque adversaire, dégagez une créature que vous contrôlez. Si vous avez terminé un donjon, dégagez toutes les créatures que vous contrôlez à la place.

 

 

 

Legalities

Legal
Duel
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander
Banned
Legacy
Duel

Rulings

2022-06-10

In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings