Aventureira da Pluma Branca
Criatura — Orc Clérigo
3 / 3
Quando Aventureira da Pluma Branca entra no campo de batalha, você assume a dianteira.
No início da manutenção de cada oponente, desvire uma criatura que você controla. Se você tiver completado uma masmorra, em vez disso, desvire todas as criaturas que você controla.
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.