Commander Legends: Battle for Baldur's Gate (clb) | ||
#49 ⸱ Rare ⸱ English |
Variations : 1Parts : 3 | White Plume Adventurer3 / 3 When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
LegalitiesNot Legal Standardbrawl Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Oldschool Premodern Historicbrawl Paupercommander Predh Timeless Legal Duel Legacy Vintage Commander Oathbreaker Banned Legacy RulingsIn a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
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