Dragon's Maze (dgm) | ||
| #94 ⸱ Mythic ⸱ Spanish | ||
![]() Variations— Parts— | Ral Zarek+1 +1+1 Gira el permanente objetivo, luego endereza otro permanente objetivo.-2 +1: Gira el permanente objetivo, luego endereza otro permanente objetivo. -2+1 Gira el permanente objetivo, luego endereza otro permanente objetivo.-2 Ral Zarek hace 3 puntos de daño a la criatura o jugador objetivo.-7 : Lanza cinco monedas a cara o cruz. Toma un turno adicional después de este por cada moneda en la que salga cara.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Pioneer Vintage RulingsRal Zarek's first ability can target any two permanents. It doesn't matter whether they're tapped or untapped. If the first target is tapped as the ability resolves, it will just stay tapped. Similarly, if the second target is untapped as the ability resolves, it will stay untapped.
The five coins you flip for Ral Zarek's last ability aren't called, and no one wins or loses these flips. Abilities that care about a player winning or losing a coin flip won't consider these flips.
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||||||||||












