Variations

Parts

Ral Zarek

+1 : Tap target permanent, then untap another target permanent.

−2 : Ral Zarek deals 3 damage to any target.

−7 : Flip five coins. Take an extra turn after this one for each coin that comes up heads.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Pioneer
Vintage

Rulings

2024-01-12

Ral Zarek's first ability can target any two permanents. It doesn't matter whether they're tapped or untapped. If the first target is tapped as the ability resolves, it will just stay tapped. Similarly, if the second target is untapped as the ability resolves, it will stay untapped.

 

2024-01-12

The five coins you flip for Ral Zarek's last ability aren't called, and no one wins or loses these flips. Abilities that care about a player winning or losing a coin flip won't consider these flips.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Ravnica Remastered
Commander 2019
Dragon's Maze