Kreatur — Feenwesen, Zauberer
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Fliegend
, wirf zwei Karten ab: Bringe die Feen der Wünsche auf die Hand ihres Besitzers zurück.
Hexerei — Abenteuer
Du kannst eine Nichtkreatur-Karte bestimmen, die du besitzt und die sich außerhalb der Partie befindet, sie offen vorzeigen und auf deine Hand nehmen.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later.