生物 — 仙靈/魔法師
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飛行
,棄兩張牌:將趁願仙兒移回其擁有者手上。
巫術~歷險
你可以從遊戲外選擇一張由你擁有的非生物牌,展示該牌,並將它置於你手上。
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later.