生物 — 仙灵/法术师
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飞行
,弃两张牌:将趁愿仙儿移回其拥有者手上。
法术~历险
你可以从游戏外选择一张由你拥有的非生物牌,展示该牌,并将它置于你手上。
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later.