Criatura — Espectro
4 / 5
Siempre que el Segador de la noche ataque, si el jugador defensor tiene dos o menos cartas en la mano, gana la habilidad de volar hasta el final del turno.
Conjuro — Aventura
El oponente objetivo descarta dos cartas. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)
If the defending player has three or more cards in hand as Reaper of Night attacks, its ability won't trigger at all. If that player has three or more cards in hand as the ability resolves, it doesn't gain flying.