Judgment (jud) | ||
#17 ⸱ Common ⸱ Italian |
Variations— Parts— | Nomade Fantasma0 / 0 Il Nomade Fantasma entra in gioco con due segnalini +1/+1 su di esso. Se viene inflitto danno al Nomade Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Nomade Fantasma.
LegalitiesLegal Duel Penny Predh Legacy Pauper Vintage Commander Premodern Oathbreaker Paupercommander Not Legal Brawl Future Modern Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Standardbrawl RulingsIf damage that would be dealt to this creature can't be prevented, the damage is dealt and a +1/+1 counter is removed from this creature.
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