Kaldheim (khm) | ||
#379 ⸱ Uncommon ⸱ English |
Variations— Parts— | Armed and ArmoredVehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
LegalitiesNot Legal Standardbrawl Penny Pauper Oldschool Premodern Paupercommander Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless RulingsThe set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures.
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