Kaldheim (khm) | ||
| #379 ⸱ Uncommon ⸱ Italian | ||
![]() Variations— Parts— | Armati e CorazzatiI Veicoli che controlli diventano creature artefatto fino alla fine del turno. Scegli un Nano che controlli. Assegnagli un qualsiasi numero di Equipaggiamenti che controlli.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsYou can cast Armed and Armored even if you don't control any Vehicles or Dwarves. Whatever part of the effect that can happen does, and the rest is ignored.
The set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures.
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