Magic Origins (ori) | ||
#208 ⸱ Common ⸱ English |
Variations— Parts— | Yeva's Forcemage2 / 2 When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Paupercommander Oathbreaker Not Legal Brawl Future Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Standardbrawl RulingsYeva’s Forcemage’s ability is mandatory, although you can choose Yeva’s Forcemage as the target.
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