Magic Origins (ori) | ||
#208 ⸱ Common ⸱ English |
Variations— Parts— | Yeva's Forcemage2 / 2 When Yeva's Forcemage enters, target creature gets +2/+2 until end of turn.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Vintage RulingsYeva’s Forcemage’s ability is mandatory, although you can choose Yeva’s Forcemage as the target.
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