Mana Bloom

Variations

Parts

Mana Bloom

Enchantment
Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Explorer
Predh
Timeless
Standardbrawl

Rulings

2012-10-01

Mana Bloom’s last ability will trigger only if it has no charge counters on it at the beginning of your upkeep. If it has one charge counter on it as your turn begins, you won’t have priority to remove the counter until after this check.

 

Market Pricing

 NormalFoil
Low$0.23
Median$0.50
High$12.99
Market$0.40
Direct Low
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Other Printings